Hungary
RESEARCH AGENCIES
1. OTKA – The Hungarian Scientific Research Fund: www.otka.hu
2. The National Innovation Office (NIH): http://www.nih.gov.hu/english
3. National Development Agency: http://www.nfu.hu/?lang=en
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ORGANISATIONS
HTC
Hungarian National Authority
iGlue Ltd.
T-Mobile
Universities: Budapest, Hungary (Fine Arts), Lorandt Eotvos
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PROJECTS & INITIATIVES
BudapestAR
Online industry trends have been emphasizing consumers demand on virtual communities throughout the last years (eg. Facebook, Second Life). Our mission is to build a real community in the real world with the help of smartphones’ technological toolkit. The BudapestAR project is a service that uses smartphone capabilities on highest levels. Consumers get on demand information according to their location, needs and social relations in real time on the go via their everyday widgets.
The technology behind this solution is based on the new technological wave called Augmented Reality that help to embed virtual communities to our everyday life. Featuring the newest technological solutions it has never been easier to reach high volume of consumers with certain information while providing them satisfaction.
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Creative Selector
Creative Selector supports the formation of new businesses that use advanced web, mobile and social networks. It allows individuals to share business ideas with other innovators to support the formation of the final business concept and in the promotion to build trust and community.
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eBook Reader
One of the key motivation was to find the potential of HTML5 related technologies by identifying and many times exceeding the limits of future web standards. We wanted to build the world’s first eBook reader experience based on the promise of HTML5 as the application platform and it’s best in class implementation using Internet Explorer 9 and Windows Azure as the backend. In order to achieve the broadest consumer reach we partnered with Alexandra Ltd., Hungary’s largest book retailer to find a very visible source of content with huge online distribution channel (400K registered users, 50K unique visitors per day). The team involved not only developers but a user experience specialist and even a sound engineer who composed atmospheric sound structures to amplify the feeling of immersive reading. The result is a cutting edge showcase of the platform capabilities.
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fullXS
The project aims to develop a content delivery platform for mobile devices optimized for live and recorded video content, including live user generated content (UGC) from mobile devices.
fullXS is an open platform, which enables anyone with basic online experience to create a mobile content service and deploy it to various mobile platforms. This eliminates the barrier for content owners and generators to mobilize their assets and easily monetize from it with no need for software development and infrastructure building.
The platform leverages all advanced mobile phone features (sensors, GPS etc) and is complete with advertising and payment solutions and advanced recommendation engine. This gives complete flexibility for the content provider-to-be to create specific business models and content services with the highest impact.
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Grandparents-Grandchildren Competition of Informatics
The main idea of the project is to close the digital gap between generations using family bonds. It is generally known that most of the people above 50 are digital illiterate and excluded from the information society. Grandparents-Grandchildren Competition of Informatics as an inter-generational project aims at raising awareness of all family members and the whole society to involve the older generation into the information society.
Grandparents-Grandchildren Competition of Informatics events encourage grandparents and their grandchildren to compete as a pair with other grandparents-grandchildren pairs in filling out a test using an internet search engine as a support. The competition followed by huge media attention therefore it has strong multiplication effect in countrywide.
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iGlue
iGlue is the revolution of meaning. It not only helps us understand information on the Internet better but it will also make the Net understand us and adapt to us.
iGlue, an integrated online content manager and search engine that goes beyond today’s widespread, language-dependant search mechanisms based on identifying character strings. iGlue identifies and manages entities, not keywords. Whether he is called Alejandro Magno, Büyük İskender or Lissandru lu Granni, these names all refer to the same person: Alexander the Great, and most likely we would like to find information about the person himself. This is the principle iGlue uses to manage entities appearing in web content, and it will find relevant information even if the given element appears in a form that is different from what we used in launching the search.
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Integrated programme to support FI research
General goals are:
- Concentration of the financial and human resources
- Focusing the R&D activities on the fields related to Future Internet
- Coherent and integrated projects
- Long term financing of the activities
- EU and international cooperation in Future Internet research and experimentation
The objective of the program is to coordinate and strengthen the Future Internet related research activity in Hungary and to ensure the required financial support and the critical manpower that is necessary to have a successful program.
Participation in the Future Internet research programs is vital for Hungary to keep steps with the European and worldwide research activities. Based on the earlier research results and international co-operations it is anticipated that Hungarian researchers could successfully participate in the Future Internet initiatives of the 7th Framework Programme. Furthermore it is an important goal to include industrial partners in the program. The concept of the initiative is similar to the ongoing US and EU programs taking into account the Hungarian capabilities and strengths.
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mindenki
The project permits users to download their own personality, using interaction connected to the content. By defining their relation to the contents, the users process them jointly at the same time. In the background a Relevancy Network is constructed between the users and the contents, which is a significance based, web 3.0 semantic web. By means of the Relevancy Network, a new generation content recommendation system is operated, that is able to define content distance between certain elements. This recommendation is not a sales driven process functioning in a closed system, that is in action in order to sell some website product. This is a user driven process, where the digital personality is managed by the user, in order to access person-specific content. This way the user is not obliged to browse the internet, since the relevancy dns is able to collect contents of interest from the whole spectrum of the web. The Relevancy Network is an organic system, permanently molded by the users, in which knowledge, gained from interaction is spread the same way as in the nervous system. ’Mindenki’ connects Long tail contents in an integrated cross-reference system.
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NonStopLive.com
Content can be embedded into any website. Standardized platform, quick development. Affiliate program, commission system.
Communication with the website’s server via live connection: live databases, immediate content update. Chat, Video Chat.
Building up global expert network, link experts’ knowledge with users’ questions through automated system. Dyamic load sharing of servers in order to easily expand the cluster in case of increasing number of visits.
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T-City Szolnok
T-City is a long-term development and innovative programme of Magyar Telekom NyRt. and the city of Szolnok. The project started on 20th May 2009. The citizens, companies and institutes of Szolnok can test the new services and products of Magyar Telekom NyRt., and they can discover the advantages of the internet based information society. We organize tests on the following fields of life: convenience, culture, education, health, security.
The tests are being organized within the confines of T-City Home Lab.
As a reduction of the Digital Divide, we offer Internet Academy events for older citizens, and T-City Kids trainings for children.
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VirCA
VirCA is an Internet-based network and toolkit that provides collaboration and knowledge sharing for laboratories and other R&D facilities. Combining advanced technologies (3D content management, ICE, CORBA, RT-Middleware), we propose a future platform for internet of things, where these “things” are capable of providing their own 3D representation, share the coupled real functionalities and remote capabilities, allows distant co-operators (human or intelligent devices) to use them in creative assemblies for building complex system in a plug and play manner. From the aspect of 3D internet and media, VirCA contributes in the sense that connects the reality and the 3D virtuality together in a kind of augmented collaboration. The manipulation of the 3D content of the today internet using keyboard and mouse is clumsy therefore VirCA provides surface for cognitive infocommunication devices that makes “3D Internet” applications effective and comfortable.
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Visuland
We built Visuland to put the teaching and learning activities into an enviroment that is familiar and loveable for the new generation and make learning fun and entertaining. We integrated all the present communication forms, the Skype’s, YouTube’s, Power point’s functionalities for the maximum usability and online games for entertaining purposes.
Visuland is perfect for any kind of communities (social portals, schools, teachers, companies) where people, friends, students, employes want to get together with One-Click – without any long downloading, long installation and registration process. They can talk there like in real life, they can make presentations, watch galleries for videos, or realtime sport events together. Or simply play with each-other.
1 minute overview : http://www.youtube.com/watch?v=C2i7jrPF2co
Visuland in practice : http://www.youtube.com/watch?v=Bs8VB7ksj3M
Our innovation is how to develop all the present popular tools (Skype, YoutTube, Power Point) and 3D games and technologies and put it together into one 20Mbyte system that will run also in low-end computers.
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3G Multimedia / Gaudio
Our project is a stream based music solution with a great new user experience to fulfil the following need of the people: Listen to any music you like anytime, anywhere and even benefit from doing so!
What makes gaudio so revolutionary is the “Mood” and the “You play, we pay” approach we embrace integrated into a music solution in a new way that can create the buzz straight away.
“Your Mood, your music” : Just enter your current mood criteria and an endless flow of tracks you wanted to hear start to play – yes it can also be an artist! Based on behaviour recommendation Your personal data and taste modifies the tracks coming your way. You can edit your channels and save them – still the tracks played will fit your present mood!
“You play, we pay!: Every activity one does using the system, from as simple as listening to music to buying a ticket through their mobile phone, will result in a increasing balance of benefit points, that can be used to unlock new features, enter games, gain more invitation possibilities and more.
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